Playthings of Mad Gods

GLOG Pseudo-Class: Clockperson

Your heart is made out of invar. Your bones are out of brass. Your mind is made of ticking. Each movement is either faster or slower than those of humans that surround you. Your skin is made out of ivory. Your joints are out of ebony. Your dreams are made out of cogs. You were born as an already complete being. Humans do not understand their brains, or what gives them their consciousness. You have no such luxury. You understand every single bit of yourself - and how you can be broken.

(This is a pseudo-class, meaning that you add it to a normal class and take both templates at level up. It also comes with severe drawbacks.)

Clockperson:

A Ticking Clock for a Beating Heart: You are a clockwork machine that is sapient, or at the very least thinks that it is. You do not need food - you need winding up (takes up 1 hour for 24 hours of your action, can work for up to 98 hours. You can normally be started up after you stop working). Your unarmed strikes count as d6 weapons. You do not breathe nor drink, and poisons deal you no harm. If you are reduced to 0 HP you are automatically disabled as your clock stops - you require repairs that cost (negative HP)*50 GP before you can be wound up again, as long as you weren't completely destroyed (melted down, crushed into slag, etc). Otherwise, repairing your HP costs 10 GP per point - you can not be repaired in any ways that are not specifically for repairing objects.

Wind up or down You now have a self-winding mechanism. You can use it to either slow yourself down to half your usual movement speed to halve the speed at which you deplete your strength, or to give additional strength to your strikes (or other movements) - d8 damage and the same ammount of hours used with each one.

Memory of a Clock You can perfectly repeat any set of movements you did, and can store each "template" of movements like that in your mental equipment slots (you have INT of them). You can use them both to remember a way through some place, or to perfectly recreate a dance, or to do a sniper's shot that you practiced for a few times without rolling. Afterwards, it is discarded.

Overclock my heart You can overclock yourself, making yourself gain two rounds within one round, dealing d6 damage to yourself and losing the same amount of hours - each subsequent round you do that causes a cumulative +2 modifier to this roll.

#Class #GLOG #Pseudo-class