Playthings of Mad Gods

GLOG Class: THE WARLOCK

THE WARLOCK:

WISHES THREE: You did it. You sold your soul to THE DEVIL. The big bad. The serpent. Lucifer. Names beside, you sold your eternity in return for three wishes for you to use. Just hold your pact in your hand and call The Evil One by any of his names, then ask him for help. He will fulfill any wish that does not destroy the world or otherwise go into the teritory of G_d(the people protected by Him, like those who trust Him and His genuine priests are immune), in which case he will mock you and disappear. In any other case, the devil will fulfill it in a way that he deems interesting and that will directly bring the most suffering to all but you. As always, there's a but - the devil will take your soul once a certain condition, stated in no more than a single simple sentance, is met. He is not allowed to directly cause you to meet the condition, but nothing stops him from manipulating you into meeting it, or arranging for it indirectly. He can also play around with words in the condition, and he's the father of all lawyers. THE DEVIL, by cruelvamp

FACELESS GOONS: Just a little bonus from the man downstairs - you now have a group of IMPS that are supposed to listen to your orders (you start with two, you get two more per each template in this class). They are 1 HD (damage as short swords, armour as leather) retainers, able to shapeshift into any creature smaller than a human or a non-specific human and with an unnatural knack for finding anything illegal or otherwise forbidden. If they take any damage their true form is revealed: they are human-sized humanoids without faces, with elongated fingers dressed in black suits. They smell of rotten eggs and blood. If they are killed, THE DEVIL sends you a replacement after d6 days. If they spend a week without being given a task that allows them to hurt a living and thinking being, they invent one of their own -

  1. They bring you 50 gold (or 500 dollars) that they stole. There's either some blood or dye on it, you can't tell.
  2. They reveal a shameful secret of someone nearby to the worst person who could hear it, at the worst time.
  3. They sabotage someone's gear to fail at the worst moment.
  4. They poison someone's food with arsenic.
  5. They vandalize the nearest church or other place of worship. If they can't find one they'll just build a small shrine pre-defiled.
  6. They set fire to a nearby building, preferring those that house children.

They will target your enemies if possible. They can be traced back to you by a skilled enough detective.
Faceless goons

SABBATH: As long as your clothing has at least a single stain of human blood on it (a single drop of your own blood will suffice) you can levitate as if you are unaffected by gravity (this ability extends to your clothing and gear and up to 6 other people who are touching you) and to push yourself in any direction with the speed of a sprinting human (20 km/h). Every six weeks you can use this ability to fly blind for 6 hours north, winding up on the Bald Mountain, where nothing grows and demons meet up with their servants. Even the one to whom you owe your soul will likely be there. They will gladly pay you in strange ways for various strange services and you can also meet other warlocks and witches. The kind of a person who winds up on the sabbath is not the kind of a person whom you want to trust. It ends after another 6 hours of celebration(think of a frat house party combined with a roman orgy, with a dash of ritual sacrifice sprinkled in), after which you are returned to the last bed you slept in. THE DEVIL showing a woman around during a sabbath

POWERED BY SIN: After you wallow in sin at the witches sabbath you learn to take power from sin both yours and others. Each time you commit a vile sin (as determined by your GM) or a person influenced by you commits one out of their free will, gain a SIN POINT. You can use a SIN POINT in order to manipulate the result of a die roll either one step up or down (you can spend more than one on a single roll). Oh, there are also now tiny horns hidden in your hair or under your hat. Try to hide them, okay? Satanic ritual

ONE OF US: Devil contacts you with a proposition. It's about alternate payment - you seem to stubbornly avoid circumstances where your soul becomes his, and so he wants to up the deal. You can become a demon of your own. You just need to do a single errand for him, on a person he can not touch with his own hands. You have to kidnap 6 people whose faith is so strong that it protects them from the devil, then break their faith and bring them to the Bald Mountain to be sacrificed. Then you will show him that you are worthy.
new demon

#Class #GLOG