GLOG Class: THE ROGUE
(This class is a homage to classes of The Lovely Dark)
The world is shit - why won't you also be shit with it?
There are many awful people in this world - some justify their horrible behaviours with their fatherlands, or how they were treated, or what they need. There are very few who are honest with themselves to the level that allows them to say "I am an evil motherfucker". Out of these the true ROGUES are made. No one is born evil. Evil is made.
THE ROGUE:
- Starting equipment: A murder weapon (light, easy to conceal), a ragged coat that makes most people ignore you, a mask that depicts a skull.
- Starting skills: Underworld, roll d4: 1. Crime Scene Cleanup 2. Burglarly 3. Grave Robbing 4. Drug Dealing
- A: FORGOTTEN BY THE WORLD, ODD JOBS
- B: USED TO DEATH
- C: STOLEN DREAMS
- D: MURDERER
FORGOTTEN BY THE WORLD:
You were never truly a part of this shithole of a world. You always knew it, and now it shows. People around you seem to forget you - on the first day, they forget your face. The second one, your name. On the third one, they attribute your actions to the person they deem most likely to commit them. The same happens to any records about your person, that are not tatooed into human skin - it needs to be living at the moment of tatooing, although it needs not for the effect to persist. Even you seem to forget your own face.
ODD JOBS: There is a person who doesn't seem to forget you, however. They meet you every day, hiding among the crowds, as a cashier in the store you are buying cheep liquor in, or even as the face in your reflection in a pool of blood. Each time they meet you, they give you an offer - take this, do that, kill them, chop up the bodies. These jobs always seem to have a transgressive element, putting you at odds with the law and morality. In return they offer you freedom to do whatever you want. Once you fulfill their will, you may ask them for a gift related to the commited crime. If they decide that it will be interesting, they will grant it. If not, there will be the traditional payment - 30 pieces of silver. It seems that it's all a game for them.
USED TO DEATH:
You've killed so many people that you have long since forgotten their faces. There's a numbness in you now - a numbness that seems to protect you. For every person you've killed today(counted from the sunset), you may pass a save without rolling.
STOLEN DREAMS: You've learned even more. You now know how to steal it all - when you have access to someone who is sleeping/unconcious, you may roll d!!. You steal their:
- Voice
- Secrets
- Face
- Heart
- Soul
- Faith
- Dreams
- Happiness
- Friend
- Reputation
- Innocence
- Job
It takes the form of a single, small item. As long as you keep it, you may use it for whatever seems right. They may regain it by taking it back from you. They always know where it is. Even after death.
MURDERER: There is one final mystery that you learn. It is murder. It doesn't matter if they are in full armor, if they are invincible, if they are a dragon or a GOD. If you're able to strike them when they don't expect it, you may kill them. No rolls. There is a single person you may not kill, the one which your powers can not touch.