Playthings of Mad Gods

GLOG Class: Spaceperson

Sometimes people turn up, who claim that they are from another world. Most are just mad from too much cheap wine or expensive drugs, but some really come in, with their strange suits and even weirder devices. An awful lot of their starships seem to crush around here, you know?

Spaceperson:

Zero-G Training: You are well trained in acting in situations without gravity - you ignore all penalties from Zero-G and gain a further +2 bonus when acting in it. You are also treated as falling from 5 fewer meters/yards when calculating fall damage

Like one person: A team in space can not afford any disagreements or miscommunications - when working with people you know for at least two weeks, you can spend your action in order to give them a +[templates] bonus from any distance, as long as you can communicate.

Calm and steady: Panic kills in any circumstances, but space is one of these where it kills the fastest. You learn to avoid fear and calm down others - by spending an action calming yourself or another person down, you can remove a fear related effect.

Calculate Velocity: You learn to calculate velocity of objects by eye - your throws have advantage (roll two dice and keep the better one) and the first attack aimed at you during a round has disadvantage. If you spend 30 seconds calculating a throw, you automatically hit as long as it is even vaguely possible.

Space-tech: Your spaceship carried a crate that has survived - you realize that and decide to revisit it, where you uncover it - it contains radio equipment, blasters and other tools that allow you to make more. You know how to use them, so do the other survivors, and can teach others.

#Class #GLOG