Playthings of Mad Gods

GLOG Class: Chef (Magic)

You were always searching for new tastes - this search has lead you into various troubles many times. Now it leads you into the dungeons. Many may laugh at a chef who delves into the dungeons - but really, the only difference is that the meat you are cutting now moves a bit more.

by erin shin, a magical chef

The Chef:

Only the best ingredients: You learn to recognize Best Quality Ingredients, both in the wild and on the markets of the world. After witnessing something with 2 or more senses (or tasting it) you may determine the best way to prepare it and if it may be used in A Taste of Magic. On each day of travel you have a [templates in this class]-in-6 chance of finding a Best Quality Ingredient with a random taste. You may also buy them on most markets, for quadruple the price of usual rations. You may also make them using your second starting skill, although that will take twice more time than normal.

A Taste of Magic: You can bring out the best of provided ingredients - any food you cook is the best that may be achieved with given ingredients - if they are Best Quality, it also causes a subtle magic effect (staying for the next 8 hours) dependant on the taste:

The ingredients stay fresh for ~a week, afterwards losing their potency. The tastes may be mixed, but one can benefit from only one instance of one taste at a time.

Also, if you are using monster menu, food prepared by you gains a +[templates] modifier.

Stranger Tastes: There are things that do not follow the usual model of tastes, however. After killing a magical creature, or using a magical plant, you may create a feast which confers its magical effects to 1 eater per HD (1 in case of plants) for 8 hours. A dragon may give fire breathing, protective scales or magic resistance. You do not know what powers a feast grants before making it, after making it you do know. The flesh of magical creatures and plants stay potent until dawn.

Spice of Life: You learn how to preserve your magical foods, so that they retain their potency. Using strange alchemical spices (cost is d6 prices of a normal ration) you may preserve food made using either of the prior templates, so that it may be eaten at any time (as long as it stays away from damp places).

You Are What You Eat: You learn one final technique of preparation, one that allows the eater to change their very own nature of being. Only one person may benefit from one corpse - after eating it's heart, prepared by you, they change into the creature's perfect simulacrum until the next dawn.