GLOG Class: Mad Oracle
Many wish to know the future, until they don't. As it turns out, while being a great asset, the knowledge of the future is not conductive to mental wellbeing. It starts simple - you begin to notice coincidences that lead to other things in the future, then you learn to extend them further and further. What might seem like psychosis to others is just your wisdom.
Mad Oracle:
- Starting equipment: A dose of psychedelics, writing implements and ten sheets of paper, a knife that has tasted your blood before and an undelivered prophecy
- Starting Skill: (roll d3) 1. Drugs 2. Shouting 3. Theology
- A: See through their luck
- B: See through their lies
- C: See through their fates
- D: See through their souls
See through their luck: After focusing for 10 minutes, roll three dice of your choice - the next time would be rolled by anyone for any reason, they instead use the predicted results.
See through their lies: After anyone lies in your vicinity, you can save to immediately be able to discern it as such.
See through their fates: After focusing for 10 minutes, you can ask your Game Master to roll up the next random encounter and learn the results. You can choose to avoid it by taking a longer route.
See through their souls: After looking into someone's eyes, you may ask the GM one of these questions, and they have to answer truthfully (only one use per person per day):
- What is their hidden intent?
- What are their surface thoughts
- What are they currently trying to hide?
- Where are they planning on going?
- What is currently hurting them?