Playthings of Mad Gods

GLOG Class: Crime Lord

Son, before you can get into our family business you have to learn three lessons. First: we are not just in the smuggling business, or the extortion business, or the prostitution business. We are in the money business - we will do everything that is profitable and it doesn't matter if it's legal or not. People will buy it up nontheless. Second: no one is loyal. Neither your people, or the enemies. Everyone has a breaking point at which they will betray others, so you've got to be ready to cut them off. You've just got to know when. Third: Never. Play. Fair.

Crime Lord:

Conspiracy: You are experienced in running an organisation that is hidden from both the authorities and the public. Any attempt to uncover your organisation or your illegal activies is penalized by the number of your templates in this class. (or, if you do not roll for such things, you can get away with [templates] mistakes in keeping secrecy before you are uncovered in a town)

Money Business: It doesn't matter if it's drugs, weapons or slaves - you can get everything if you have enough money. You have contacts that allow you to buy or sell almost anything regardless of legality - your GM tells you the price and how long will it take.

Connections: Once you know one criminal, it's as if you know them all. Especially if they invite you to meet their friends, who might also need your services. Each week of in-game time describe a new contact to your GM - they are interested in cooperating with you, but require compensation for each service.

Jobs: After a while at this job, you learn to recognise an opportunity when you see it. At the beginning of each week your GM will describe an opportunity for illegal activities. It's up to you what you do with it.

Fear and Delight: Those who move against you quickly learn why it's a bad idea, while those who work with you are greatly rewarded. As long as you are known to punish everyone who gets in your way and reward those who cooperate, any criminals whose interests are not directly opposed to yours will be interested in working together with you, and will think twice before they do anything against you.

I run this town: Power comes from people seeing you as having it. That's the final lesson - as long as you have no major opposition in a town, the guards will not give you any issues - they are all either bought out by your people, or too afraid to do anything. As long as you keep up the barest of appearances, the people will also not rebel against your "rule".

#Class #GLOG